Dez, level 12 Changeling, Bard, Chameleon Build: Prescient Bard Bardic Virtue: Virtue of Cunning Background: Natural Chameleon
FINAL ABILITY SCORES Str 13, Con 15, Dex 18, Int 20, Wis 18, Cha 22.
STARTING ABILITY SCORES Str 12, Con 14, Dex 16, Int 16, Wis 16, Cha 18.
AC: 25 Fort: 22 Reflex: 26 Will: 28 HP: 82 Surges: 9 Surge Value: 20
TRAINED SKILLS Arcana +18, Insight +17, Diplomacy +17, Perception +15, History +18
UNTRAINED SKILLS Acrobatics +12, Bluff +17, Dungeoneering +13, Endurance +10, Heal +13, Intimidate +15, Nature +13, Religion +14, Stealth +12, Streetwise +15, Thievery +12, Athletics +9
FEATS Bard: Ritual Caster Level 1: Bardic Knowledge Level 2: Advantage of Cunning Level 4: Distant Advantage Level 6: Far Shot Level 8: Jack of All Trades Level 10: Linguist Level 11: Improved Cunning Level 12: Paragon Defenses
POWERS Bard at-will 1: Guiding Strike Bard at-will 1: Vicious Mockery Bard encounter 1: Blunder Bard daily 1: Satire of Fortune Bard utility 2: Concerted Effort Bard encounter 3: Cunning Ferocity Bard daily 5: Song of Discord Bard utility 6: Glimpse the Future Bard encounter 7: Rewrite the Future Bard daily 9: Symphony of Misfortune Bard utility 10: Word of Life
ITEMS Ritual Book, Adventurer’s Kit, Implement, Wand, Strongheart Longsword +3, Luring Withdrawal Chainmail +3, Amulet of Protection +3, Distance Hand Crossbow +2 RITUALS Comprehend Language, Purify Water, Tenser’s Floating Disk, Traveler’s Chant, Endure Elements, Eye of Alarm
As you head to the city gates to meet up with Zed, you note that it’s a particularly busy day that day. Business has been good for the merchants in Sharn in the past 2 years since the signing of the Treaty. But, as you push through the crowd, you take note of all the poor and depraved among them. You don’t know why you never noticed before. Maybe it’s because your brother is finally returning home. You absently put on your best casual wear today. Was making a good impression really that important? You cast that thought out of your mind though, snapping to your senses. You’re in Sharn. You cannot let your guard down for a second with all the cutpurses about. Even for contemplations such as these.
You make your way past Tavik’s Market in the claustrophobic Lower Wards, making sure to keep a hand on your “purse.” Just ahead is the Lightning Rail Station and a welcomed break in the mass of bodies through which you now swim.
A Train has just stationed and a remarkably small crowd of people spill forth from it. As they scatter to their various business, your attention shifts back to getting through the crowd unscathed.
Once through, your pace quickens both for relief of being out of the crowd as well as anticipation of meeting up with Zed. Again, your mind wanders to memories past. Zed hadn’t been away long, but, being your twin, whenever he’s not around, you don’t feel complete. Even your time spent at the Bardic College (yet to be named) didn’t distract you enough. Your music was flat and uninspired.
Suddenly, your mind is slammed back into reality as you nearly topple over from a collision with what appears to be a Cleric of the Church of the Silver Flame (so noted by the markings on his armor). He barely paid you notice as he collected himself. You got the hint of a “pardon me” as he shuffled past you. He seemed quite distracted and perplexed. Almost confused and deeply sad.
As you make your way toward the north gate, another figure catches your eye. You’re not exactly sure why. You’ve seen her before, many times, at the station. She appears to have some importance there, always watching over things and making sure it runs smoothly. She’s relatively normal-looking though, for a Kalashtar. But something radiates from her. You can’t quite put your finger on it. She has an air of nobility that surrounds her, even though she isn’t noble.
“Watch it, Mac!” a scruffy-looking man says as he shoves you past him. You quickly check your pockets. Everything’s still there. Good. You really must pay more attention to what you’re doing when you’re down here, you think to yourself.
You round the corner to the gate and, much to your surprise, he isn’t there. So you find a bench and wait.